correct spawn ratio cars vs trucks vs other types of vehicles (given by the realistic numbers) different density for small vs large cities reduced traffic at night, excepting motorways where density remains relatively high best traffic density vs performance (no FPS drops on average PC and high graphic settings) Why my Real Traffic Density mod is better than other traffic mods? Ai can overtake on simple continuous line on 1x1 roads unique increased semaphore cycles duration with shorter green time for small roads and longer green for large roads low spawn numbers at merging which makes it the only traffic mod which manages to keep out of meerging issues and traffic jams everywhere with a very good density everywhere else Ai cannot drive faster than their limit set in their files, therefore this rule won’t really apply to trucks but rather for cars which keeps things very realistic any Ai can also break the speed limit at random basis with a certain value, up to 35%. the only mod which includes a separate speed class for emergency vehicles and also for motorcycles and sport cars (if these packs are used and adapted for RTD), which will drive with increased speed wherever possible (if speed limit is given by country rules and not road signs). it uses rational spawn numbers according to real life charts and according with game’s limits checked personally in hours of testing the numbers used at rush hours are +/- the maximum that the game can handle. Why Real Traffic Density mod is an unique traffic mod? This mod was built using realistics charts presented on SCS forum (I have left the forum in the meantime follwing abusive ban from forum moderators and with no clarifications from SCS admin I have never returned) Welcome to the official page of my ETS2 Real Traffic Density mod (RTD), Steam's most subscribed traffic mod with more than 400k usersĮverybody knows that the default traffic is very basic with very low density with minor differences day/night or type of roads.
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